ADVENTURE RUNNER
Broken DawnAube Brisée

Run. Jump. Roll. Bring back the dawn.

The Daylight Crystal has shattered and the Shadow is devouring the world. Rush, a courier fox with a red scarf, crosses ten worlds to bring back the ten Dawn Shards.

In developmentComing soon to Google PlayPrivacy policy

The sun does not rise on its own: it is carried.

Once upon a time, a sun that had to be carried

  1. Chapter 1

    The sun is carried

    Every dawn, a courier leaves the tower with a spark of the Daylight Crystal in a lantern and hands it on from village to village, to the end of the roads. In return, the world's mail travels back to the tower: letters, songs, news. The Crystal shines on everything it is told.

  2. Chapter 2

    Alba does not come home

    Rush is the smallest in the village, and the fastest. His grandmother Alba, a courier, gave him her old red scarf. "I always come back," she said at every departure. One evening she left with her lantern. She never came home.

  3. Chapter 3

    The morning without a dawn

    Then the Daylight Crystal shattered. Ten Dawn Shards were flung to the four corners of the world. The next morning, no sun: the Shadow rose, and it erases the roads, the colours and the names.

  4. Chapter 4

    A letter, a scarf

    Rush kept his grandmother's letter, never opened: "To be opened only at the end of the road". His scarf is warm on one side only, as if it were pulling towards the forest. There is no time to ask why. A courier is given an address, and goes. He runs.

The Whispering Woods
Alba's letterTo be opened only at the end of the road

Those who carry the story

Rush

Courier fox

The smallest in the village, the fastest. Stubborn: he jumps over obstacles because he never learned to go around them. He wears his grandmother's red scarf.

Alba

His grandmother

A courier all her life, she spent it on the roads. At every departure she said: "I always come back." One evening, she did not.

The Shadow

A presence closing in

No face, no voice: an immense cold that erases the roads, the colours and the names. With every world, it is a little closer.

The journey: ten worlds, ten shards

Rush is a courier: he is given an address, and goes. The addresses are the shards. Each world has kept its own behind its own defences.

  1. The Whispering Woods

    the Sap Shard

    This is where Rush grew up. The old trees pass secrets from branch to branch, and tonight they are all whispering the same thing: a shard has fallen by the stream.

    Hazard Logs roll down the path.
  2. Neon-on-Mist

    the Neon Shard

    The great city no longer waits for the dawn: it lights itself with neon. But under the mist the lights are going out one by one, and at the top of the clock tower something shines with a much older glow.

    Hazard The runaway cars never brake.
  3. The Amber Dunes

    the Amber Shard

    The sand swallows whole caravans, and the nomads say a shard sleeps beneath a mirage. The desert remembers every courier who ever crossed it.

    Hazard Balls of thorns bounce everywhere.
  4. The Silent Belt

    the Star Shard

    A shard was flung all the way to the stars. Up there, no wind, no sound: only the ruins of a station and barriers of light that still close, as if someone were still keeping watch.

    Hazard Laser barriers snap shut without warning.
  5. The Mute Glaciers

    the Frost Shard

    The cold has frozen the rivers, and time with them. The ground slips away under your paws: here you must learn to slide without losing your way.

    Hazard Giant snowballs come tumbling down the slopes.
  6. The Red Crater

    the Ember Shard

    The volcano woke up when it felt the shard. Lava overflows, fire geysers burst. There is only one path, and it is burning.

    Hazard Balls of lava burst from the flows.
  7. The Sugar Kingdom

    the Sugar Shard

    A shard rests in the heart of the great cake. Everything here is sweet, even the traps, and nobody seems to notice the Shadow creeping closer.

    Hazard Cherry jellies bounce along the road.
  8. The Sunken Temple

    the Jade Shard

    Beneath the jungle sleep the ruins of a sun temple. Its stone guardians have woken. They say this temple long kept the secret of day and night.

    Hazard A giant boulder rolls up behind you.
  9. The Dead Forges

    the Steel Shard

    The machines are still running, with no one to tend them. In this old mail factory, not a single letter leaves any more.

    Hazard Conveyor belts speed up or slow down your run.
  10. The Endless Night

    the Dawn Shard

    Here the Shadow is at home. Ghosts drift in and out of the dark, and the last shard glows far at the bottom. Bring back the dawn, or the night will stay forever.

    Hazard Ghosts appear and disappear.

Three questions that keep you running

What happened to Alba?

Every shard holds a memory. From world to world, Rush pieces together what he never knew about his own grandmother.

Where does the Shadow come from?

It has no claws and no face. What it wants, and why it was born, nobody knows yet.

Why does it never strike?

The traps are the shards' defences, not its own. It simply keeps advancing.

And at the end of the road, an answer that changes the meaning of the title.

  • 10worlds
  • 80levels
  • 20skins
  • 0account needed

One thumb is enough

One half of the screen jumps, the other rolls, and the fox keeps getting faster. The first levels teach you every move, one at a time.

  • TapA small hop.
  • HoldA big leap.
  • Tap in mid-airA double jump.
  • RollThe other half of the screen rolls, or dives in mid-air.

Collect, upgrade, come back tomorrow

20 skins

From the classic courier to a king, an angel, a ninja, a pirate, a robot or a dragon.

Upgrades

Magnet, shield and coin bonus, paid for with coins and gems.

A reason to return

Daily missions, a Season Pass, a login calendar and a free chest.

Endless mode

Run as far as you can in any world you have discovered and beat your record.

Your way

Hilly terrain you can turn off, swappable controls, optional tutorial tips, vibration and screen shake settings. Free, no account, and optional purchases never block progression.

Broken Dawn (Aube Brisée), the adventure runner of a courier fox

The Daylight Crystal has shattered into ten Dawn Shards and the Shadow is devouring the world. Rush, a tiny courier fox with a red scarf, is the only one fast enough to outrun it: run, jump, roll and bring back the dawn.

An adventure of 80 levels across 10 worlds, each with its own scenery, traps and guardian: forests, neon cities, dunes, space stations, glaciers, volcanoes, candy hills, temples, factories and the final night. One half of the screen jumps, the other rolls, and the fox gets faster and faster.

Coins and gems unlock 20 skins and upgrade your magnet, shield and coin bonus. Endless mode, daily missions, a Season Pass, a login calendar and a free chest give you a reason to come back. Free, with optional purchases, in English and French, on Android.

Broken Dawn (Aube Brisée) FAQ

What kind of game is Broken Dawn, and for what age?

A 2D side-view adventure runner played in landscape, designed for casual players aged 10 and up. Games last from 30 seconds to 3 minutes: you can squeeze one in between things, then come back several times a day.

How do the one-hand controls work?

One half of the screen jumps, the other rolls: tap for a small hop, hold for a big leap, tap again in mid-air for a double jump. Controls can be swapped, hilly terrain turned off, and tutorial tips are optional.

Do I have to pay to progress?

No: the game is free and monetization never blocks progression. In-app purchases are optional.

What are coins and gems for?

To unlock 20 skins for Rush (from the classic courier to a king, an angel, a ninja, a pirate, a robot or a dragon) and to upgrade the magnet, shield and coin bonus. Daily missions, the Season Pass and the free chest earn them too.

Can I play offline, without an account?

Yes. The game is playable with no network and no account: progress is saved on the phone. Only online services, such as purchases, need a connection.

Is Broken Dawn available yet?

The game is currently in development. It will come to Google Play, as Aube Brisée in French and Broken Dawn in English: follow this page to know when it is released.