Adventure
32 levels · 9 zonesHand-made routes, from the Lilacs neighborhood to the construction site and beyond. Every zone brings one more danger, a story to follow and stars to earn.
A truck left Pico behind. To get back to the construction site, he has to cross whole neighborhoods of roads: cars, trucks, motorbikes, rain, fog, thunderstorms. Tap to hop, swipe to pick a direction, and the traffic is not forgiving.
Tap the road: Pico hops one lane.
Demo: nobody gets run over here.
Pico's home screen is a signpost. Pick your direction.
Hand-made routes, from the Lilacs neighborhood to the construction site and beyond. Every zone brings one more danger, a story to follow and stars to earn.
Endlessly chained sections, a fresh seed every run. How far can you get before the traffic catches up?
One route per day, identical for every player. Unlimited attempts: only your best result counts.

Thirty-two levels across nine zones, in two seasons. Every dot on the road is a level, every roadwork sign announces a new backdrop.

The starting neighborhood: quiet roads, first reflexes.
Skyscrapers, rush hour, motorbikes, wide avenues.
Warehouses, cranes, delivery trucks everywhere.
A bridge, a tunnel of light: speed goes up.
Barriers, the home stretch, back home.
Docks, storm, sea spray.
The road along the sea.
Night alleys, a single lamp for a guide.
One last crossing, under the lightning.
Rain makes the night darker, fog swallows the headlights, thunder lights the road in flashes. Tap a weather to watch it fall on the road.

The baseline traffic: steady, but never the same twice.
Slow and wide: they block the view and leave little room to slip through.
Narrow and fast: they appear just as you think you can cross.
Slipping past a vehicle by a hair without touching it is a close call: the camera shakes, a sound rings out, and a coin drops. Coins also reward distance (one coin every five lanes), but waiting without moving earns nothing. After each run, you can double the haul by watching a video, if you like.

Oh no!
Level 1 starts with a fall: Pico drops off a truck by the roadside. Between levels, short scenes tell his journey: rain running down his cone, the city lighting up, the construction site glimpsed in the distance. You can skip them with one tap.

Eleven outfits for Pico, from classic to neon. Tap one: the cone on this page puts it on. Five are earned with coins collected while playing; the others are optional purchases, purely cosmetic.
Skins change neither scores, nor collisions, nor traffic: everybody runs on the same road.

Two leaderboards: the daily challenge and endless. More lanes is better; on a tie, the faster run wins. The server replays every submitted run to check the result: a faked score does not get through.
The same route for everyone, renewed every day at midnight (UTC). Your best attempt is kept.
Your record distance, in lanes, with the time it took. A public nickname, "Guest" by default, and no account to create.
Same number of lanes: the faster run ranks higher.
Adventure, local endless, the shop: it all works without a network. The network is only used for the leaderboards.
Music, sound effects and vibrations switch off separately. A "reduced motion" mode calms the camera shake.
No purchase makes the route easier: outfits are cosmetic, leaderboards come down to skill.
An optional video to double your coins, with your consent asked on first launch and editable at any time in the settings.
The app follows your phone's language.
Open the app, play. No sign-up.
Pico is a 2.5D arcade game where you play a little traffic cone that fell off a truck. To get back to the construction site, he crosses roads full of cars, trucks and motorbikes: tap to hop, swipe to pick the direction. The goal: get as far as possible without being hit, skimming past vehicles to earn coins.
Three game modes: Adventure (32 hand-made levels across nine zones and two seasons, from the Lilacs suburb to the construction site, with rain, fog and thunderstorms), Endless (an unending chain of sections, with your record in lanes) and the Daily challenge (the same route for everyone, renewed every day). Two leaderboards, daily and endless, rank players by lanes then by time, and submitted runs are replayed by the server to verify the result.
Coins earned while playing unlock outfits for Pico (colander, hard hat, wizard, knight). More outfits are available as optional purchases; they are purely cosmetic and affect neither scores nor difficulty. The game works offline, without an account, offers a reduced-motion mode and comes in French and English.
An arcade crossing game: you guide Pico, a little traffic cone, across roads full of traffic. Tap to hop, swipe to pick the direction, and get as far as possible without being hit.
Adventure (32 hand-made levels across nine zones), Endless (sections chained without end, with your record in lanes) and the Daily challenge (the same route for every player, renewed every day, unlimited attempts).
There is a daily leaderboard and an endless one. The result is the number of lanes crossed, then the time on a tie. Every submitted run is replayed by the server to verify the score.
They are earned by moving forward (one coin every five lanes) and by skimming past vehicles without touching them. They unlock outfits for Pico in the shop.
No. Outfits, including those offered as optional purchases, are purely cosmetic: they change neither scores, nor collisions, nor traffic.
No. Adventure, local endless and the shop work offline and without an account. The network is only used for the leaderboards, with a public guest nickname.
Yes, kept restrained: an optional video to double your coins, and occasional ads. Your consent is asked on first launch and can be changed at any time in the settings.
Pico is available on Google Play, with a download button on this page. Android only for now.